using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using iTron.Model;


namespace iTron.Controller
{
    public class GUIController
    {
        private GUI gui;

        public GUIController(ContentManager cm)
        {
            this.gui = new GUI(cm);
        }

        public int getUserAction()
        {
            return gui.getTouchInput();
        }

        public void paint(SpriteBatch batch, Boolean animate) {
            this.gui.draw(batch);
        }

        public void update(GameTime time) {
            this.gui.update(time);
        }
    }
}
